The map is not broken - it is locked. In each new Zone, walk to the central tower icon (the Pylon), find and activate the three nearby Sensors marked by flashing red lights, then activate the Pylon. The detailed street-and-building map appears. Do this before touching a single story marker.

1Unlock the Map in Every New Zone

Why this pays off: the game deliberately makes you earn the map, and even then it only shows destinations - the warped streets and inverted blocks still require you to read the physical space. Players who skip the Pylon wander a featureless outline.

2Situations You Will Hit

New Zone just unlocked
Ignore the story marker for 2-3 minutes
Do the Pylon first. The extra detail pays off immediately once the geometry starts folding.
No red lights visible
Climb first, then circle
You are too low or a building is in the way. Do not leave the Pylon area - the Sensors are close by.
Later Zones (Underpass / The Unknown)
Treat walls and ceilings as floors
"Up" and "down" stop meaning what they used to after gravity shifts. The rule still holds: Sensors stay near the Pylon - re-orient after each flip.
Need to leave the Zone
Fast travel only works at activated Doors
Plan the hike back to a Door instead of expecting a map-click teleport. Activate every Door you pass.

Mistakes That Keep Players Lost

The routine that works: enter Zone → Pylon → climb for red lights → 3 Sensors → activate → then start the story marker. Two or three minutes up front saves the whole Zone.