Core goal: pick and slot Aberrant forms so Dylan's three-button melee kit actually works - fast Falter/Gap break, executes, and a mid-combo shapeshift that matches the fight - instead of locking into one pretty weapon and getting swarmed. Combat is close-range and dodge-only. Hitting things fills Power for abilities; filling the yellow Falter bar lets you execute for a short damage buff.

How the Aberrant Is Built

The Forms and What Players Use Them For

SlotForm / Role
PrimaryFlurry (dual blades): fast hits, high crit, shreds Gap on one target. Slash (scythe): wide arcs, crowd control first-pick. Slice (axe): one-target damage plus backstab bonus, the safe first-hour pick.
SecondaryCrush (hammer): slow huge hits, charge grows damage, cracks brittle armor. Drill (spear): stabs or hold-to-drill DoT, the stun-lock and poise-delete pick. Extend (whip): range and charged max damage, pairs with short-range primaries.
Combo EnderBludgeon (gauntlets): fast knocks and heavy Falter. Split (floating glaive): keeps hitting while airborne. Treat the Ender as the "this fight needs a dunk or a whirl" slot, not a fourth main weapon.
Popular pairings: Slice plus Extend so you are not stuck hugging everything, and scythe into whip for the string footage-watchers keep highlighting.

1First-Hour Steps

Key Decisions

SituationPick
Coming from Control 1 gunplaySlash, or Extend-heavy later. Scythe plus reach is closest to mid-range Launch habits.
Armor / brittle enemiesSwitch Secondary to Crush. Do not saw through armor with Flurry.
Flying or spaced enemiesExtend, or projectile abilities like Barrage and Seekers.
Respec vs commitCommit a main Primary plus Secondary for your current zone; respec when a Resonant or armor type hard-counters you. Do not max six trees at once.

Common Mistakes to Avoid

Assist sliders exist (dodge window, Falter outgoing, aggression) and do not void trophies if melee timing is the wall rather than the build.

Video Walkthroughs

Shapeshift explanation: Primary, Secondary, and Combo Ender nodes
Forms named in context: dual blades, axe, scythe, whip, hammer and the three slots