The grind in one line: run ammo pallets into mortar-stacked FOBs, spot with binoculars every life, and keep spending near zero until you hit level 90 with $500k saved. This is a long grind, not a one-match jackpot. Players who treat it like a shopping trip stay broke; players who run it like a job unlock the SPH-2.

1Run Ammo Pallets Into a Mortar FOB

The loop players keep citing as the logistics cash cow.

Decision: ammo to a live mortar pit beats generic build or fuel runs for cash. If the FOB is dry on mortars, switch supplies or switch FOB.

2Spot With Binoculars Every Life

Money-stick rule: do at least two of kill, revive-heal, or spot each life. Spotting is the cheapest leg of the three.

3Sit the Hot Zone on a Cheap Kit

Infantry-heavy lobby
Stay in the Hot Zone
Packed infantry fights feed constant ticks and assists. This is when the cheap-kit sit prints.
Tank / arty / air stalemate
Leave or swap servers
Dying with no ticks turns the session negative. Logistics or spotting pays better in vehicle-dominated games.

4Spend Near Zero Until the Vendor Click

Rough Pace From Community Numbers

MethodCost per lifeReported return
URAL ammo runs to live mortar FOB~$5,800$20k-$40k per trip
Suicide logi (drop, die, rebuy)~$5,800~$2,500-$3,000 net / 3-4 min
Binos + team fight~$75 binos~$800 per assist, $150k games posted
Cheap-kit Hot Zone sitNear freeHundreds/min, ~$50k runs posted
Numbers are community-posted figures, not patch-verified. The shape holds: ammo to mortars plus binos first, hold the $500k until level 90.

Common Mistakes to Avoid