Core goal: survive Act 1-2 elite and boss HP walls by treating shared Weak, Vulnerable, and Strength-down as your real second damage source - not by each playing a solo aggro deck.

What Actually Scales

1Pick a Pair That Applies Weak and Vulnerable Early

2Draft for the Other Person

3Call Out Turn Order, Not Just "I Have Damage"

4Path Like You Are Poorer Than in Solo

5Combat Rules That Save Runs

6Relics, Shops, and Ascension

Decision Points

SituationTake thisSkip this
First elite incoming, decks still thinHallway / campfire / shopElite "for the relic"
One has Weak/Vuln, other has payoffDebuff first, then dumpBoth dump at once
Multi-enemy eliteKill the buffer/applier firstSplit damage 50/50
Partner at 1 HP after reviveYou become the blockerBoth go lethal
Shop has shared-benefit vs selfish infiniteShared-benefitYour highlight-reel card

Common Mistakes to Avoid

Still brick-walled? Swap one character toward more Weak, Vulnerable, and Strength-down, and skip the next elite. That is the adjustment players who later posted A9/A10 duo streaks say they made.