Default to stealth. Melee is a last-resort scrap that burns weapons and often makes things worse. Some enemies cannot be fought at all, and your kill count feeds into endings. Treat closets and cabinets as the real "combat" option - running and hiding works better than most players expect.

1The Core Encounter Loop

2When to Fight vs When to Sneak

Sneak / hide as the default. Weapons have durability (planks last a handful of swings), ammo is scarce, and a gunshot pulls every nearby creature that hears it.
Fight only when a hallway or room has no cover route and no closet, or an enemy is already on you blocking the only exit. Later sections give more firepower; early game does not.
First-person removes the third-person orbit dodge. You either face the thing and block, or put a wall between you and it. Trying to juke in the open usually gets you hit. Combat is not the exploration tool.

3Melee When You Have No Choice

Difficulty tip: combat difficulty can be set separately from puzzle difficulty. Story mode reduces the friction without changing the hide-first design.

Common Mistakes