Stealth vs Melee: Hide First, Swing Only When Forced
First-person limited visibility + breakable planks + scarce ammo + aggressive enemies. Fighting every creature turns the game into a resource death spiral - the intended loop is scan, peek, hide, and only swing when a corridor gives no other path.
Default to stealth. Melee is a last-resort scrap that burns weapons and often makes things worse. Some enemies cannot be fought at all, and your kill count feeds into endings. Treat closets and cabinets as the real "combat" option - running and hiding works better than most players expect.
1The Core Encounter Loop
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1
Raise the CRTV and scan through walls and fog for outlines and frequencies before committing to a street or room.
Tells you facing and patrol patterns without exposing yourself.
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2
Approach cover and peek.
Fences, parked cars, signs, low walls. Hold L1 / lean + right stick to look around or over without fully stepping out.
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3
Crouch and stay near surfaces.
Sound matters as much as sight - do not sprint unless you already have a hide spot lined up.
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4
Distract instead of fighting.
Throw a bottle or brick, trigger a radio or TV, or set off a car alarm to pull the enemy away, then slip past.
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5
If spotted: break line of sight, then hide.
Corner or architecture first, then the nearest closet, cabinet, locker, shed, or half-open door. Stay still and watch the CRTV until the outline leaves - do not pop out the second the banging stops; the enemy often lingers.
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6
Only then consider melee - when you are boxed in with no hide and no route around.
2When to Fight vs When to Sneak
3Melee When You Have No Choice
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1
Hold block (L2) against charges and swings.
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2
Attack (R2) only after the enemy's swing finishes.
Take one or two hits, then reassess - do not mash a full combo. It is meant to feel like a frantic scrap, not a combo system.
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3
Break the plank on purpose if you need to run.
A broken weapon is better than dying in a hallway. Pipes last longer than wood but still wear out.
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4
Save the revolver and later guns.
They hit hard but announce your location.
Common Mistakes
- Treating every enemy as something you must kill. Drains durability and ammo, and often draws more threats.
- Sprinting down streets instead of moving cover-to-cover.
- Leaving a closet the instant noise stops. Wait on the CRTV.
- Using guns early "just because." The noise tax is real.
- Assuming first-person lets you circle-strafe like older Silent Hill games. It does not.