The risk: if a clone looks like a player and a hunter tags it, you are out no matter where you are standing - same if a teammate shoots your clone. Every clone is points on the board and a death button.

1Dropping Clones Correctly

2Stack, Spread, or Skip

Stack / overlap
Build non-human shapes
You can stand inside your own clones without the red warning. Fold clones into a blob, shirt, or block - hunters look for the default body silhouette, and an abstract pile scores and hides better.
Spread
Only if each copy is a convincing hide
Every clone adds missed-spot points in a different blind spot - but every clone is also a death button. Two obvious copies next to each other screams "player used Q."
Air clones
Jump, then Q
Clones ignore gravity and stay floating - useful for odd placements hunters do not scan first.
Short paint timers (60-80s)
Skip or drop one clean clone
No time to texture two extra bodies. One clean clone beats two sloppy ones.

3Controls Cheat Sheet

KeyEffect
QDrop a clone of current paint + pose (after cooldown)
XDelete every clone instantly
Green diamonds30s cooldown per clone slot
5Exit free cam so X works

Common Mistakes

Clone Inputs in Action

Short clip showing the Q/X inputs, the 30-second cooldown diamonds, and clipping into your own clones without the red warning.