Treat one world as "home" and use other worlds only for XP, loot, and mats. If you recruit Manga in a friend's Earlwood, he is their blacksmith - your home world still has no Manga. The split is intentional, not a bug.

Travels with your hero
  • Level (cap 25 in current EA)
  • Equipment, inventory, materials
  • Spells and the five-spell loadout
  • Skill-tree and talent points
Stays in that world only
  • Main story / Deeds turned in there
  • Recruited NPCs (Manga, Befr) + facility upgrades
  • Romance / personal quest progress
  • Sanctum buildings, farms, quarries, chests, waypoints
  • Map clears and region flags

1Set Up So You Don't Waste Work

2Match Your Situation

SituationChoice
You care about your farms and romancesHost your own world. Join others only for combat.
Fixed friend group, one shared baseOne designated host world; everyone's heroes visit it.
Friend is far ahead in storyJoin for deeds and loot. Their cleared camps will not appear in your save.
Want a second characterFarm on the main, hand off gear/mats. Do not rebuild the stronghold unless you want two homes.
Host going offline long-termCopy the .jrwf to the next host. Heroes stay on each player's account.
Scaling note: enemies scale with how many players are nearby. A high-level visitor will not always one-shot a low world - but story still will not transfer.

Mistakes That Cost Real Hours

The mental model: play the home world when you want the Sanctum to grow; use other worlds as a gym for your hero.