Tactician Pinning Grenades Build Guide
Pin every enemy before they can attack. This build uses projectile grenades to apply Pin (immobilize), locking packs in place while you deal damage from safety. Rated by players as one of the comfiest HCSSF campaign experiences in patch 0.5 due to near-permanent crowd control.
Pin enemies with grenade projectiles, then deal damage while they cannot move or attack. The Tactician's key passive nodes make all projectile damage apply Pin. Stack pin duration, pin chance, and damage vs. pinned targets (Sitting Duck, Lockdown, Pin Their Motivation) as your passive foundation. Defense: armor + deflection (Tactician nodes scale deflection from armor), Enfeeble curse, and Intimidate via Fearful Paralysis. In endgame, transition to Mortar Cannon totems that fire your grenades automatically.
Campaign Leveling Steps
- Equip any grenade skill as soon as available; add supports for Projectile Count, AoE, flat damage
- Pair with Rapid Shot to build Heat (boosts grenade damage) and apply Pin to packs
- Passive nodes priority: Pin nodes first (all-projectile-damage-pins) then damage vs. pinned targets, then armor/deflection
- Gear: life, resistances, projectile damage on any slot
- Play loop: throw grenades from range, packs pin, move in and finish
- Keep moving and repositioning — do not stand still in a pinned pack
- Unlock Mortar Cannon and link it with your main grenade (Explosive Grenade is standard)
- Gem links priority: Projectile Count then AoE then Flat/Elemental Damage then Re-explode Chance then CDR supports (Cluster Bombs, Repeating Explosives)
- Stack CDR heavily — enables frequent jumps, explosions, and totem uptime
- Add a curse: Enfeeble or Temporal Chains
- Add a movement skill for repositioning
- Totems handle damage and pinning while you reposition safely
Maximize: pin duration/chance, grenade re-explode, AoE, projectile multipliers.
Endgame play loop: Rapid Shot for Heat/pin setup, place Mortars, throw grenades, reposition with jump, detonate for bursts, repeat.
For bosses: build pin and Heat first, switch to focused single-target grenade links. Use jump movement to avoid telegraphs.
Gear Priorities (HCSSF)
Key Decision Points
Set-and-forget. Place totems, they pin and deal damage autonomously while you reposition. Safer, easier for learning maps and bossing. Best for HCSSF.
More active control and jumper-style mobility. Better if you prefer hands-on play. Requires more skill but gives more burst on demand for bosses.