Secret Ending Unlock and the X-Men Setup Explained
The secret ending is a missable farm memory with Jean that unlocks the Repressed Memories trophy. You only need Bronze on every Nightmare Trial, not Adamantium. The Sabretooth post-credits scene is a different, automatic scene.
Core answer: there are two extra story beats. The default post-credits scene (Sabretooth, Apocalypse, Horseman of War) plays for everyone and is the X-Men sequel tease. The secret ending is a separate farm memory unlocked through the Nightmare Cabin. If you only watched credits and left, you have not seen it.
1Finish the Main Story First
- 1Beat the final boss and sit through credits.
Jean gives Logan the wooden phoenix carving, the tell that a last memory exists. Do not expect the secret scene to play during credits. It will not.
2Clear All 14 Nightmare Doors on Bronze
- 1Find all 14 doors:
4 in Canada, 4 in Japan, 6 in Madripoor. Each door is a Nightmare Trial.
- 2Complete every trial with at least Bronze.
If a door is missing, the 15th trial will not appear. That is the number one reason players think the ending is bugged.
- 3Use chapter select or free roam after the story
to mop up leftover doors. You do not need a fresh playthrough.
3Return to the Nightmare Cabin
- 1After the campaign, the game flags a final trial.
On the carving shelf, look for Best There Is (bottom-right, the bird-shaped phoenix carving on the right). Interact with it.
- 2Beat Best There Is on Bronze.
It is a mix of the earlier combat gauntlets with a higher score line. Adamantium is completionist-only; the door to the secret memory opens on Bronze.
4Leave the Cabin and Follow the Scent Trail
- 1Interact with the bird carving again
if the cabin door has not opened, then walk out.
- 2Turn on Logan's senses and follow the scent trail.
That trail starts the secret memory. The Repressed Memories trophy popping confirms you got it.
- 3If the trail looks faint, keep walking with sense held.
A recent patch lowered scent-trail opacity. Do not assume you failed the trial.
Key Decisions
| Decision | What to do |
|---|---|
| Chase Adamantium on every trial? | No, not for this ending. Bronze on all 14 plus Bronze on Best There Is is enough. |
| Do trials before beating the story? | You can. The 15th trial still only appears after the campaign. |
| Watch credits and quit? | You will only see the Sabretooth/Apocalypse tease. Go back to the cabin in free roam. |
| Missing one door in Madripoor? | The secret ending stays locked. Count 14 carvings before starting Best There Is. |
What Each Ending Sets Up
- ADefault post-credits (the X-Men setup).
Sabretooth still hears Apocalypse. He finds another intact Helix Engine, the device that wakes dormant mutants. Apocalypse drops Logan as Death and takes Creed as War. Players read this as the next game: mutants waking into a hostile world, Apocalypse gathering Horsemen, and Jean trying to shelter new mutants in Madripoor instead of an X-Mansion.
- BSecret ending.
Set about 75 years earlier at the Canadian farm. Jean tells Logan she first met him in the late 1800s when he was Apocalypse's Horseman of Death, burned that identity out of him, and has died and been reborn across lives while they keep finding each other. It explains the main ending's memory wipe and why Jean stays to help mutants while Logan walks away.
- CTogether:
the world still has no X-Men. Jean is the one asking who will protect the new mutants, and Apocalypse is already recruiting. That is the sequel hook being called an X-Men setup.
Common Mistakes to Avoid
- Thinking the Sabretooth cave scene is the secret ending. It is the automatic post-credits tease.
- Skipping a single Nightmare Door, then grinding Best There Is for nothing.
- Assuming you need Adamantium ranks. Bronze is the requirement.
- Looking for a 15th door in the world. The last trial is only in the cabin after the story.
- Walking out of the cabin without using sense. The memory does not autoplay inside the cabin for most players.
- Quitting to the title after credits and never going back to free roam.
Checklist Before You Stop Playing
- Story finished
- 14 Nightmare Doors found
- Bronze on all 14
- Best There Is unlocked in the cabin
- Bronze on Best There Is
- Scent trail followed
- Repressed Memories trophy popped