Core goal: hand off life-skill busywork (gather, process, craft, check bags and dailies) without giving an outside model combat, trading, cash shop, or other players' identities. Treat the agent as a logged-in life-skill clicker with a one-hour leash, not a second account.

1Setup in Order

Travel for delegated jobs consumes Wings of the Spirit. Budget Wings before a long run, and treat tokens as the out-of-game meter.

What Agents Can Do

TypeAllowed
AskStats, position, weather/time, money, weight, quests, dailies and weeklies, nearby NPCs, nearby-player presence, materials, music and instruments
DelegateGather to a target count, process, travel to craft facilities, craft, check process, take finished items, play or change music, stand up, stop
ChatDraft general chat only after you approve; marked as AI
Party and guild relationship flags can go to the tool without names attached.

What Agents Cannot Do

Do not prompt for these - the connector is built to refuse them.

Key Decisions

DecisionWhat to do
Ask vs DelegateMenu-diving and "what do I still need?" use Ask - no Wings. Repeatable gather/process/craft use Delegate, only if Wings plus token cost beats doing it by hand. Some testers found hands faster for small jobs.
Which agentPick whatever you already pay for among the supported list. The game's allow-list is the limit, not the model choice.
Leave it running overnight?No. Hourly confirm plus must stay logged in - this is not a classic idle bot.
Combat or leveling while you sleep?No. Growth-related auto-play is explicitly out.

Common Mistakes to Avoid

Reference Images

AI Connector command list screenshot posted by a player for Codex
Command-list screenshot a player posted for Codex
AI Connector beta feature notice screenshot
Feature notice screenshot circulating with the beta post
AI Connector patch notice screenshot
Patch notice screenshot from the same thread