The system: carry your banner and soldiers follow you with melee only. Plant the banner on a barricade and they stop to shoot bows. Clear a red circle, stand inside until it pulses, hold a few seconds to capture. The first fight requires both enemy circles on a timer - and it only runs on one specific weekday.

1Prepare Before Talking to the Officer

After a failed attempt on the same day: restock strength, rebuild broken barricades, then talk to the officer at the drawbridge again.

2The Winning Rhythm

Finicky prompt: planting the banner inside an enemy circle often only appears near the left edge. Walk the edge until it shows - you want arrows covering the hold, not swords.
After a win: a new piece of Town opens for restoring houses and shops. Keys from wins also let looters hit uncleared streets for materials you cannot craft yet.

3Key Decisions

DecisionWhat works
Mercs vs your own zombies firstPay mercs until barracks, gear, and points exist. First zombies belong on work lines.
High-red corpse: grave or soldierSoldier / factory. Burial wants white skulls.
Fight today vs wait a weekOnly on the Town-battle weekday, and only when barricades + strength are up. Sewers exist for practice on other days.
Chase kills vs hold flagsHold flags. Kills are incidental.
Banner on barricade vs in handHand = move the squad. Barricade = ranged hold.
After a district is taken it stays safe. Hostile waves are the scripted weekly purges, not endless street respawns. Sewers stay as the repeatable fight zone.

Common Mistakes

The actual "restore The Town" loop: after the win, repair housing and shops on the newly opened plots. Those buildings create markets and orders - that is the restoration once the undead are off the street.