Core Problem
v41.00 vaulted several fan favorites and added Morphite weapons players aren't familiar with yet. The new progressive reboot loadouts also change how you should play around teammate deaths. Get up to speed on what's in, what's out, and what to prioritize.
1 Updated Loot Pool
New Morphite
Morphite Hammer Assault Rifle
Morphite Sentinel Shotgun
Morphite Mammoth Pistol
Unvaulted
Red-Eye Assault Rifle
Combat Pistol
Rapid Fire SMG
Red Eye SMG
Gatekeeper Shotgun
Collateral Damage AR
Heavy Impact Sniper
Wrecker Revolver
Vaulted - Gone
Slap Juice
Slap Splash
Slapperoni Pizza
Med-Mist Smoke
Holo Twister AR
Tactical Pistol
Cube Splitter SMG
Cube Rifle
Stop Looking For These
Slap Juice, Slap Splash, Cube Splitter SMG, and Holo Twister AR are all gone. Players who relied on Slap for mobility need a new plan - stock up on healing items instead.
2 Weapon Priority Order
1
Morphite Hammer AR or Collateral Damage AR
Primary mid-range weapon - reliable DPS for the majority of engagements. Grab this first every drop.
2
Morphite Sentinel Shotgun or Gatekeeper Shotgun
Close-range pairing for your AR. Shotgun is essential for building fights and close pushes.
3
Rapid Fire SMG or Red Eye SMG
Mobility and spray option for fast-paced engagements and finishing low-health opponents.
4
Combat Pistol or Morphite Mammoth Pistol
Reliable sidearm that covers medium range when you're conserving AR ammo.
5
Heavy Impact Sniper or Wrecker Revolver
Optional long-range slot if your playstyle favors distance and pickoffs.
3 Progressive Reboot Loadouts
Biggest Change in v41.00
Rebooted players now receive scaled loadouts based on storm phase instead of weak defaults. This completely changes how you play around teammate deaths - mid and late reboots are actually strong.
Storm Phase Reboot Loadout
Early circles Common Assault Rifle only - minimal gear, play safe
Mid-game Morphite Heavy AR + Morphite SMG + 1 Mini Shield Pot - strong enough to fight
Late-game Morphite AR + Tactical Shotgun + 1 Mini Shield Pot + 2 Chug Splash - competitive gear
How to Use This
If a teammate dies early, your squad plays safer until a better reboot phase arrives. Mid and late game reboots give real guns - push aggressively after teammates come back at those phases.
New Mechanics to Know
🪂
Fall Damage Forgiveness
Lethal falls now drop you to 1 HP + no shields instead of death in Zero Build. Take riskier high-ground plays and rotations.
🚌
Bus ADS
Aim down sights on the Battle Bus to mark POIs for your squad right away. Drop-spotting is now more precise.
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Faster Drop + Glider
Drop speed is faster this update. Land hot if you want to - the fall forgiveness gives you more margin on aggressive drops.

Key Decision Points
Early Game

Loot heavy, avoid unnecessary fights. Early reboot gear is weak (Common AR only) - a dead teammate early hurts your squad.

Mid/Late Game

Be more aggressive. Rebooted teammates return with actual weapons - coordinate pushes around reboot timing.

Mobility Without Slap

Slap Juice is gone. Stock heals instead and use the fall forgiveness mechanic for vertical plays rather than Slap-spam rotations.

Loadout Balance

Always hold: AR + Shotgun + SMG/Pistol + heals. Don't skip healing items now that Slap items are gone from the pool.

Common Mistakes to Avoid