Monument of Triumph - All New Abilities and Reworks Guide
Everything new in Monument of Triumph: new Aspects for every class, complete Ward of Dawn and Trapper's Ambush reworks, Stasis overhaul, and day-one build priorities to hit the ground running on June 9.
New damaging class-ability Aspects scale with Class stat above 100. Titans (Shieldburst) and Hunters (Crackshot) should reweight toward Class. Warlocks still lean Grenade stat.
Test the recommended Exotics for your new Aspect first (Hallowfire, Saint-14, Claws) before experimenting. New armor tier sets give bonuses - but start with validated combos.
New tools are designed for PvE aggression. PvP received targeted nerfs to invis opacity, grenades, and specific supers. Test in PvE first; cautious iteration in Crucible.
Non-Prismatic subclasses receive the Aspect count boost from this update. Run your preferred subclass identity to fully benefit from the new slot count.
- Ignoring Class stat tuning - Shieldburst and Crackshot underperform below 100 Class stat. This is not optional for the new Solar Aspects.
- Playing old passive Ward of Dawn - the rework is designed for mobile, aggressive repositioning. Players who plant and wait will miss most of the new power.
- Not protecting the Ward core in PvP - opponents can destroy the core to collapse the bubble. The throw mechanic exists specifically to counter this.
- Skipping Day 1 Triumph rewards - farm without claiming login rewards and Triumph starters first and you lose early economy for build crafting.
- Using old Stasis fragment loadouts - fragment slots were reduced across Stasis subclasses. Your pre-patch builds will have invalid slots that need to be reselected.