The mechanic: cost scales per teammate per raid, not with your harvest total. The game tries to take AM from the person being revived first - the reviver's AM is only used if the downed player cannot cover it. Old numbers (5 / 25 / 150) are outdated; the live ladder is 10 / 50 / 150.

The Revive Ladder

Revive on that teammate this raidAM cost
1st10 AM
2nd50 AM
3rd150 AM
Absorb cap is 300 AM per raid. After two revives you have spent 60; a third costs 150, so a real farm plan is required or they stay down.

1Manage the Ladder in Order

2Farm AM Fast Enough for the Jumps

Mindvault hacking does not block revive. It only steals their AM and tokens and pings the map. Better play: yoink their primary and toss it into brush so the rez comes back unarmed.

3Decision Points

Rez now vs farm first
10 AM in hand + first death = rez
If they already used a life and you only have 20-40 AM, leave them spectating and farm. A mid-fight 50-AM rez is how squads get wiped.
Revive vs extract the AM
Each unit refines to ~100 credits
A third revive (150 AM) is ~15k credits burned to put a naked teammate back in. Many squads treat one revive as the intended design and play tighter after that.
Solo players
Different system entirely
Solos do not use this ladder. Beacons are a separate, expensive, naked respawn - do not confuse the two.
Safe container on death
Trust call, not AM call
Choose not to auto-send the container if you trust the squad to win and rez you. If the squad wipes, the enemy gets everything.
Practical bank for a 3-stack: keep a shared reserve of ~60 AM after first contacts - covers two first-revives or one first plus padding toward a second. Do not plan on 150 unless you are farming nests after the fight is over.

Common Mistakes That Strand Teammates